RDES3


 * Robot Facts:**

//Example:// //Our robot has 2 light sensors, 1 in line with each drive motor so we can square to lines. We have 2 drive motors, and 1 dual function motor. Our wheels have an almost flat surface, which gives the robot good traction. We have 6 attachments and 3 jigs.//


 * Strategy:**

//Example:// One of our key strategies is to snag both rats at the same time. Another strategy is using the same attachment more than once. For example, the fish attachment is used to both bring the big fish back and return the little fish. This saves time because we do not have to

change the attachment.


 * Design Process:**

//Example:// We improved our robot’s design over the season. One way we did this was by adding a fly wheel to stop it wriggling sideways. Multiple people contributing to each attachment makes it the best that it can be, so we had at least 4 people work on designing and improving each attachment.


 * Innovation:**

//Example:// Our robot has many unique features, such as a dual function motor which allows us to use 2 attachments at once. We also have a flat back bumper, so we square to walls without a sensor. This gives us mechanical feedback.


 * Mechanical Design:**

//Example:// Our robot was small and fast, yet sturdy, as was required by this year’s board. The dual function motor was a major part of the overall design, as it allowed us to be more efficient and faster. The dual function design also allowed us to gear down our motor for more torque. We also used attachments for several purposes. For instance, the basket attachment was used to catch bacteria, hit the tractor and knock over the balls.


 * Programming:**

//Example:// Programming was a crucial part of our robot game. In order to make our programs more accurate, we measured distance in degrees, which allows us to make minute changes to the program if needed. Another part of our programming is that we include ways for our robot to find out where it is on the mat. In one program, we used light sensors to square to a line. In two others, we square to a wall to line up properly.


 * Fun:**

//Example:// Our team had a lot of fun solving the challenges of performing missions. One of our favorite difficult missions to solve was collecting the bacteria. We tried to add flare so our robot would be more attractive and appealing, as well as cooler looking. We found that programming is also very fun once you get the hang of it! When we worked together, pooled our knowledge, and focused, we got everything done faster and better. This efficiency led to smoother meetings and more fun.

References: Examples taken from http://mcfoodfactor.wordpress.com/2012/01/25/our-robot-design-executive-summary/